![]() ![]() Thanks, I hate it lol.Įdited June 23 by Ralathar44 (see edit history) And again you'd be putting stress on progression since now people would feel leather is alot more needed and thus be alot more worried about magazines. You'd just be nerfing it for no reason when this update already makes it notably worse. Its a highly specialized armor for stealth. ![]() Cloth is the lowest tier armor but its not the "worst" armor. You wanna make people themselves about magazines more? Go around nerfing the low tier stuff significantly.Īnd I'm not even touching armor. This would also put alot of stress on progression. Mods make a huge difference in durability, damage, and stamina efficiency. This would make stone stuff actively bad, iron good, and steel seen as required progression. Right now Stone stuff is not bad and iron is pretty good and steel is basically just bonus awesomeness. We'd go back to how it was, where you'd upgrade to the next tier ASAP and quality meant nothing, only low tiers would be much weaker. This would be a monumental nerf to stone gear and a moderate nerf to iron gear. But congratulations, you've suggested something I would actively hate. I have opinions and preferences ofc but im normally ok with rolling with whatever even if I argue for one thing or another. I didn't think someone would be able to make a suggestion that would actually bother me. Most people are out of the first tier of stuff around the time they are getting more than one mod for the given item, so it would probably work very well. But for pretty much everyone else, that would solve this problem. Of course, everyone who uses only cloth armor would be upset since you won't be able to put as many mods in that since it is the lowest tier. That isn't even a difficult change to make. Or they tie mod quantity to tier instead of quality level. In a way that you might be surprised in a department and weak in another, but rest assured that by X day, if you loot enough, you won't be missing out on that crucible. I think the magazines are a good way to bring this back + helping the progression have a baseline steady pace as a safeguard. People got too used to the new linear progression implementations I think, that they forgot (those who played), that in earlier alphas you had to scrape by with what you had to fight the horde, there was no authoritarian demands of something "expected". If I get lucky with the magazines I need, good, if I don't, also good because someone else will make use of them. My problem isn't really giving and keeping track of stuff for my friends, but the fact that I'm harming their progression by looting myself (unless I don't spec into any weapon perks). I feel like randomness has always been part of the game and to be fair, I prefer it rather than forcing progression in some aspects. No matter, it doesn't really feel like a safety-net looking at it this way, more like a fast-track. Now surely TFP could also say, nah, we want the progression nominally until day 50, but we are ok with the progression of perked items being over early. In effect it seems more like a nerf for all other magazines. Because of the bonus now perked magazines have to drop twice a day while all other magazines drop less than twice a day because the bonus is missing. So without that bonus each of the magazines would drop twice a day on average. if TFP wants the games progression to last until day 50, they have to space out the 100 shotgun recipes over those 50 days, but they have to include the safety-net bonus in the calculation because a shotgun player will normally get that bonus. And since the bonus is always there it isn't really a safety net but a bonus that directly influences the balance of how many magazines drop. The loot bonus is meant as a safety net, but due to randomness is also only randomly a safety-net. ![]() Seeing how the loot bonus is skewing everyone's expectation and the usual misconceptions about randomness emerging, I fully agree with you (at the moment □). ![]()
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